A dataset with the numerical values that determine the behavior and performance of selected military units available in AoE2:DE (July 2020 Game Update).

AOEunits

Format

A data frame with 128 observations of 19 variables:

unit

Unit name

building

Building in which each unit is trained

type

Unit class

age

Age at which the unit becomes trainable

cost_wood

Unit cost in Wood

cost_food

Unit cost in Food

cost_gold

Unit cost in Gold

build_time

Training time in seconds

rate_of_fire

Attack speed

attack_delay

Retasking time

movement_speed

Travel speed on land

line_of_sight

Vision over the surrounding area

hit_points

Unit health

min_range

Minimum attacking range for ranged units

range

Maximum attacking range for ranged units

damage

Damage inflicted per attack

accuracy

Chance that an attack will be on target

melee_armor

Armor against melee attacks

pierce_armor

Armor against projectiles

Source

Age of Empires II. Copyright Microsoft Corporation. This dataset was created under Microsoft's "Game Content Usage Rules" https://www.xbox.com/en-us/developers/rules using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. All information shown is an interpretation of data collected in-game with no guarantee on the accuracy of any of the data presented.