
Statistics for game units in Age of Empires II: Definitive Edition
Source:R/dataset_documentation.R
      AOEunits.RdA dataset with the numerical values that determine the behavior and performance of selected military units available in AoE2:DE (July 2020 Game Update).
Format
A data frame with 128 observations of 19 variables:
- unit
 Unit name
- building
 Building in which each unit is trained
- type
 Unit class
- age
 Age at which the unit becomes trainable
- cost_wood
 Unit cost in Wood
- cost_food
 Unit cost in Food
- cost_gold
 Unit cost in Gold
- build_time
 Training time in seconds
- rate_of_fire
 Attack speed
- attack_delay
 Retasking time
- movement_speed
 Travel speed on land
- line_of_sight
 Vision over the surrounding area
- hit_points
 Unit health
- min_range
 Minimum attacking range for ranged units
- range
 Maximum attacking range for ranged units
- damage
 Damage inflicted per attack
- accuracy
 Chance that an attack will be on target
- melee_armor
 Armor against melee attacks
- pierce_armor
 Armor against projectiles
Source
Age of Empires II. Copyright Microsoft Corporation. This dataset was created under Microsoft's Usage rules for Digital Goods using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. All information shown is an interpretation of data collected in-game with no guarantee on the accuracy of any of the data presented.